![]() This made artists prefer a traditional sketchbook along with a pencil or a pen as travel companions. Some time ago, the only piece of hw you could think of to get some work done on the go was the Wacom Mobile Studio, which unfortunately is really expensive (3500€ +) and not so powerful, with a very limited battery duration. If you look at shapr3d interaction or nomad sculpt, that is some next level futuristic stuff.As you all probably know the iPad Pro is really getting into the industry as a powerful tool for 2D concept artist, along with Procreate as a substitute to Photoshop due expensive subscribtion plans and the way Adobe used to revoke elder perpetual licenses. But unless there is a touch interface and pencil recognition you can just as well use macbook or pc laptop cause you still need keyboard and mouse. I understand that having the ability to install mac apps on ipad os would somewhat help. Blender on mobile could mean I only need to use Desktop for setting up the scene for rendering. I can already do 80-90% work on assets for unreal engine and blender. So blender would not only be a major DCC on the mobile platform, but also the only one that is a full package that allows for complete asset creation for further rendering or game engine. But pretty much 0 usable subD/polygon modeling software. There are good sculpting software, cad modeller, painting software. How big of a task is it to port blender to arm? An optional subscription model and one time fee could also be an option. ![]() I wonder though… Let’s say apple does somehow fix the app store licensing part.
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